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Absolute ErrorThe difference between the actual number and the nearest representable value.
Abstract data type (ADT)A data type whose properties are specified independently of any particular programming language.
AbstractionRepresentation that is arrived at by removing unnecessary details.
AggregationA type of association where the aggregated object has a weaker form of association with the objects that it is aggregating than is the case with composition. These objects have an existence independent of the aggregated object and can continue to exist even after the aggregated object is disposed of.
AjaxWeb technology that allows only the part of a web page that needs updating to be fetched from the web server.
AlgorithmA sequence of unambiguous instructions for solving a problem. It can be represented as a Turing machine program.
Application programming interface (API)A layer of software that allows application programs to call on the services of the operating system.
AssociationIf the relationship is not inheritance or aggregation it is an association.
Asymptotic behaviour of fBehaviour of the function f(n) for very large values of n.
Asynchronous serial data transmissionTransmission system in which the sender and receiver have separate clocks which are not kept synchronised. Instead, the clocks are synchronised temporarily at the start of a transmission. The arrival of data cannot be predicted by the receiver; s a start bit is used to signal the arrival of data and to synchronise the transmitter and receiver temporarily.
AttributeA property or characteristic of an entity (databases) or an object (OOP).
AutomationTurning an abstraction into a form that can be processed by a computer.
Backus-Naur Form, (BNF)Backus-Naur Form, (BNF)
BandwidthFor a transmission medium, the range of signal frequencies it may transmit.
Base caseA value that has a solution which does not involve any reference to the general case solution.
Baseband systemA system that uses a single data channel system in which the whole bandwidth of the transmission medium is dedicated to one data channel at a time.
Basic operationThe operation which contributes most to the total running time.
Baud rateThe rate at which signals on a wire may change.
BehavioursThe functions of the object or what the object does.
Bit rateThe number of bits transmitted per second.
BroadbandA multiple data channel system in which the bandwidth of the transmission medium carries several data streams at the same time.
Bubble sortA sorting algorithm where during a pass, neighbouring values are compared and swapped. Passes are made until no further swaps are needed.
Cipher textMessage data after it has been encrypted.
Circular queueWhen the array element with the largest possible index has been used, the next element to join the queue reuses the vacated location at the beginning of the array.
Class definitionA template that can be used to create objects of that class.
ClientA computer that uses the services provided by a server.
Client-server systemA system in which some computers (the clients), request services provided by other computers, the servers.
Closed path/circuitA sequence of edges that start and end at the same vertex and such that any two successive edges in the sequence share a vertex.
Communication protocolA set of agreed signals, codes and rules to be used for data and information exchange between computers.
Complexity of a problemTaken to be the worst case complexity of the most efficient algorithm which solves the problem.
Composite keyA combination of attributes that uniquely identifies a tuple/record.
Computational complexityA measure of how economical an algorithm is with time and space.
CompositionA type of association where the composite object has ownership of the objects within it. The objects that are part of the composite objects have a lifecycle determined by the composite object. If the composite object ceases to exist then they too will cease to exist.
Conceptual modelA representation of the data requirements of an organisation constructed in a way that is independent of any software that is used to construct the database.
CryptanalysisA method of trying to find the plain text from the cipher text without the decryption key.
CryptographyThe science of designing cipher systems.
CycleA closed path in which all the edges are different and all the intermediate vertices are different.
Data ModelA method of describing the data, its structure, the way it is interrelated and the constraints that apply to it for a given system or organisation.
Data transmissionMovement of data.
DatabaseA structured collection of data.
Database management systemA software system that enables the definition, creation and maintenance of a database and which provides controlled access to this database.
DecryptionUsing an algorithm and a key to convert encrypted message data into its plain text equivalent.
Degree (of a vertex)The number of neighbours for that vertex.
Degree of relationshipBetween two entities, it refers to the number of entity occurrences of one entity which are associated with just one entity occurrence of the other and vice versa.
Deterministic finite state machine (FSM)An FSM that has just one next state for each pair of state and input symbols.
Directed graphA diagram consisting of vertices, joined by directed edges.
Dynamic allocationMemory space is only allocated when required at runtime.
Dynamic data structureThe memory taken up by the data structure varies at run time.
Dynamic web page contentContent that is generated when the web browser request is received.
Embedded computer systemA dedicated computer system with a limited or non-existent user interface and designed to operate completely, or largely, autonomously from within other machinery.
EncapsulationCombining a record with the procedures and functions that manipulate it to form a new data type; a class in OOP.
EncryptionUsing an algorithm and a key to convert message data into a form that is not understandable without that key.
EntityAn object, person, event or thing of interest to an organisation and about which data are recorded.
EvaluationA systematic assessment of whether something meets its objectives or specifications and how well it meets the latter in terms of effectiveness, usability, maintainability.
Explorer's problemThe solution finds a route that traverses each road exactly once before returning to the starting point.
Exponential growthGrowth that has the form kn, e.g. 2n where k = 2 and n = 1, 2, 3, etc.
Exponential time algorithmAn algorithm whose execution time grows exponentially with input size.
Feasibility studyA study that investigates the potential of a new system.
Finite state machineA finite state machine is a model of computation for a machine that is always in one of a fixed number of states. The state of the machine can be changed according to transition rules, based  upon the input that it receives and its current state. Some finite state machines produce output as they carry out transitions whilst others simply produce a yes/no response at the end of processing their input.
Floating point notationA real number represented by a sign, some significant digits (the mantissa) and a power of 2 (the exponent).
Foreign keyAn attribute in one table that is a primary key in another table.
GatewayA device used to connect networks using different protocols so that information can be successfully passed from one system to another.
General caseThe solution in terms of itself for a value n.
GraphA diagram consisting of vertices joined by edges.
Halting problemThe unsolvable problem of writing a program that can tell whether a given program and its inputs will halt, without running the given program.
Halting stateA state that has no outgoing transition.
Handshaking protocolThe sending and receiving devices exchange signals to establish that they are each ready to initiate data transfer.
HeuristicAn approach that uses experience to make informed guesses that assist in finding a polynomial time solution to an intractable algorithmic problem. The solution may be non-optimal.
Human-computer interactionThe study, planning and design of what happens when a computer and human work together.
InheritanceThe relationship between two object types in which one is a kind of the other and shares some of its properties or behaviours.
InstantiationAn object is defined based on a class.
InternetA global wide area network that is formed from the interconnection of many other networks and that uses the TCP/IP protocol.
InterpreterAn interpreter works its way through a set of source code instructions identifying the next instruction and then running routine(s) to execute it, before moving on to the next instruction.
IntractableA problem which can be solved, but for which no polynomial time solution (or better) has been found.
Labelled or weighted graphA graph in which the edges are labelled or given a value called its weight.
Linear queueElements join the queue at one end and leave the queue at the other.
Linear searchStarts at the beginning of the list and compares each element in turn with the required value until a match is found, or the end of the list is reached.
Linear time algorithmAn algorithm that executes in O(n) time.
ListA collection of elements with an inherent order.
Maintainability of softwareHow easy it is to fix bugs, change parameters and respond to changing requirements.
MaintenanceFixing bugs, changing parameters and responding to changing requirements.
Mealy machineA finite state machine (FSM)that determines its outputs from the present state and from the inputs.
ModelAn abstraction of an entity in the real world or in the problem that enables an automated solution. The abstraction is a representation of the problem that leaves out unnecessary detail.
NeighboursTwo vertices are neighbours if they are connected by an edge.
Non-computableAn algorithmic problem that admits no algorithm.
NormalisationA technique used to produce a normalised set of entities in a database.
Normalised entitiesA set of entities that contain no redundant data.
Null pointerA pointer that does not point to anything, usually represented by Ø or –1.
ObjectAn instance of a class.
Operating system roleTo manage the hardware resources in order to provide for an orderly and controlled allocation of the processors, memories and I/O devices among the various programs competing for them and manage the storage of data. It hides the complexities of the hardware from the user.
Order of complexityOf a problem is its big O complexity.
OverflowThe result of a calculation is too large to be represented using the available number of bits.
Parallel data transmissionMultiple bits are sent down several wires simultaneously.
Peer-to-peer networkA network that has no dedicated servers. All computers are of equal status and can both share resources themselves and use resources from other computers, ie they are peers.
PharmingWhen a phisher changes DNS server information so that customers are directed to another site.
PhishingWhen someone tries to get you to give them your personal information.
Plain textMessage data before it is encrypted.
PointerA variable that contains a memory address. The pointer points to the memory location with that address.
Pointer typeA variable of pointer type that stores an address of a data value.
PolymorphismGiving an action one name that is shared up and down a class hierarchy. Each class in the hierarchy implements the action in a way appropriate to itself.
Polynomial growthGrowth that has the form nk, e.g. n3 where k = 3 and n = 1, 2, 3, etc.
Polynomial time algorithmAn algorithm whose execution time grows as a polynomial of input size.
PrecisionThe maximum number of significant digits that can be represented.
Primary keyAn attribute or set of attributes which uniquely identifies a tuple.
Principle of universalityA universal machine is a machine capable of simulating any other machine.
Priority queueEach element of a priority queue has an associated priority.
PrototypeAn early or trial working version of the proposed system developed to test possible solutions.
PrototypingBuilding a working model, demonstration system, simplified version, rough copy or trial piece of software to help an analyst.
Pseudo-random numbersA series of numbers generated by computer with apparent randomness.
QueueA first-in-first-out (FIFO) abstract data type.
Recursive definitionOne that is defined in terms of itself.
Recursive routineA routine defined in terms of itself.
Referential integrityIf a value appears in a foreign key in one table it must also appear in the primary key in another table.
Regular expressionA notation for defining all the valid strings of a formal language or a special text string for describing a search pattern.
Regular languageAny language that a finite state machine (FSM) will accept.
RelationA set of attributes and tuples, modelling an entity (a table).
Relational databaseA collection of tables which can be linked together by means of primary and foreign keys.
RelationshipAn association or link between two entities.
Relative errorThe absolute error divided by the actual numbers.
Robust codeThe program will function reliably and not crash or go into infinite loops, even with incorrect inputs or unpredictable values.
Rooted treeA tree in which one vertex has been designated as the root and every edge is directed away from the root.
RouterA device that receives packets or from one host (computer) or router and uses the destination IP address that they contain to pass them correctly formatted, to another host (computer) or router.
Serial data transmissionSingle bits are sent one after another along a single wire.
ServerA computer that provides shared resources to network users.
Significant digitsThose digits which carry meaning contributing to the accuracy of a number. This includes all digits except leading and trailing zeros where they serve merely as placeholders to indicate the scale of the number.
Simple graphA graph without multiple edges in which each edge connects to two different vertices.
Software as a service (SaaS)A model of software deployment where an application is hosted as a service provided to customers across the internet.
Space-complexity (of an algorithm)How much memory an algorithm needs.
StackA last-in-first-out (LIFO) abstract data type.
Stack frameThe locations in the stack area used to store the values referring to one invocation of a routine.
Stand-alone computerA computer not networked, requiring its own printer and other peripherals plus its own installation of application software.
State transition diagramA directed graph whose nodes represent the states. An edge leading from state s to state t is called a transition and is labelled with a symbolic code, eg a | b. The a part of the label is called the transition’s trigger and denotes the input symbol. The b part, which is optional, denotes the output symbol.
Static data structureThe memory required to store the data structure is declared before run time.
System softwareA program that manages the operation of a computer.
Thin-client networkA network where all processing takes place in a central server; the clients are dumb terminals with little or no processing tower or local hard disk storage.
Time-complexity (of an algorithm)How fast an algorithm runs, expressed as a function of the number of input values.
Topology (networks)The shape, configuration or structure of the connections that connect device to the network.
TractableA problem that has a reasonable (polynomial) time solution as the size of the input increases.
Transition functionMaps (input symbol, current state) to (output symbol, next state, direction of movement).
Transition tableTabulates the mappings (input symbol, current state) to (output symbol, next state, direction of movement) for all inputs.
Traveller’s problemThe solution finds a route that visits each city exactly once before returning to the starting point.
TreeA connected undirected graph with no cycles.
TrojanA program that hides in or masquerades as desirable software, such as utility or a game, but attacks computers it infects.
TupleA set of attribute values in a database.
Turing machine (TM)A formal model of computation that consists of a finite state machine (FSM) that controls one or more tapes, where at least one tape is of unbounded length (ie infinitely long).
UndecidableDescribes a decision-type algorithmic problem that is non-computable.
UnderflowThe result of a calculation is too small to be represented using the available number of bits.
Universal TM, UTMA universal Turing machine can simulate any other Turing machine. A UTM, U, is an interpreter that reads the description of any arbitrary Turing machine M and faithfully executes operations on data D precisely as M does. For single-tape Turing machines, it is imagined that is written at the beginning of the tape, followed by D.
UsabilityThe ease with which a user interface can be used by its intended audience to achieve defined goals.
Virtual machineThe apparent machine that the operating system presents to the user, achieved by hiding the complexities of the hardware behind layers of operating system software.
Virus (computer)A small program attached to another program or data file. It replicates itself by attaching itself to other programs.
VolumetricsMeasurement or assessment of the volume of data that a system will be required to process and store.
Web 2.0Software that becomes a service that is accessed over the Internet.
Web server extensionA program written in native code, ie an executable or a script that is interpreted by an interpreter running on the web server that extends the functionality of the web server and allows it to generate content at the time of the HTTP request.
Web servicesSelf-contained, modular applications that can be described, published, located and invoked over a network, generally the web.
WiFiTrademarked IEEE 802.11 technologies that support wireless networking of home and business networks.
Wireless networkAny type of local area network (LAN) in which the nodes (computers or computing devices, often portable devices) are not connected by wires but use radio waves to transmit data between them.
WormA small program that exploits a network security weakness (security hole) to replicate itself through computer networks.